|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Spugg Galdon
APOCALYPSE LEGION
156
|
Posted - 2012.08.14 11:17:00 -
[1] - Quote
Hey CCP Fozzie.
You're doing an epic job. Keep it up.
Only feedback I have is that the 50% range bonus is a bit meh. It won't really see any use as these things will be data scanning at < 2500m to scoop and run.
I can't really think of any other role bonus that would be useful without overpowering though 
Maybe push the data scanner cycle time bonus into the role bonus and give the ships a mobility bonus of some kind. Mobility bonus per level options are: -10% MWD capacitor penalty 10% MWD/AB duration -10% MWD/AB capacitor use 5% agility
Risky ones: 10% Max ship velocity 10% AB speed boost 5% MWD speed boost
|

Spugg Galdon
APOCALYPSE LEGION
156
|
Posted - 2012.08.14 14:45:00 -
[2] - Quote
Actually. A gas harvester bonus on these ships would make a lot of sense seems as Ladar is all just a part of exploration.
It seems a shame that these ships would simply pass over some of the exploration sites. Yes, the gravimetric sites would get ignored too but they are a little special to mining. Gas mining and exploration go hand in hand.
But if you have intentions on making a dedicated gas harvester just forget about it |

Spugg Galdon
APOCALYPSE LEGION
156
|
Posted - 2012.08.15 07:45:00 -
[3] - Quote
Galphii wrote:Here's some changes I thought would be more useful; take note of the variations to racial weapons, and the role bonus.
Magnate: Frigate skill bonuses: 5% increase to scan strength of probes 20% increase to the optimal range of small lasers Role Bonus: 25% bonus to Codebreaker, Analyzer and Salvager cycle time Slot layout: 4 H (+2), 2 M (+1), 3 L, 3 turrets (+1) Fittings: 31 PWG (+9), 230 CPU (+20) Defense (shields / armor / hull) : 250(+90) / 350(-36) / 220(-22) Capacitor (amount / recharge rate / cap per second): 325 (+168.75)/ 180s (+62.8s)/ 1.8056 (+0.47) Mobility (max velocity / agility / mass / align time): 350 (+54) / 3.8 (-0.32) / 1072000 / 3.81s (-0.32s) Drones (bandwidth / bay): 5(-5) / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 34km / 445 / 4 Sensor strength: 10 Radar Signature radius: 39 (-4) Cargo capacity: 400 (+243.75)
Heron: Frigate skill bonuses: 5% increase to scan strength of probes 10% increase to light missile and rocket flight time Role Bonus: 25% bonus to Codebreaker, Analyzer and Salvager cycle time Slot layout: 4 H (+2), 3 M , 2 L (+1), 3 launchers (+1) Fittings: 31 PWG (+11), 270 CPU (+20) Defense (shields / armor / hull) : 400(+126) / 200(-58) / 210(-16) Capacitor (amount / recharge rate / cap per second): 245 (+88.75)/ 135s (+17.8s)/ 1.814 (+0.48) Mobility (max velocity / agility / mass / align time): 340 (+20) / 3.57 (+0.04) / 1150000 / 3.84s (+0.04s) Drones (bandwidth / bay): 5/ 10 (+5) Targeting (max targeting range / Scan Resolution / Max Locked targets): 37.5km / 430 / 4 Sensor strength: 12 Gravimetric Signature radius: 40 (-8) Cargo capacity: 420 (+263.75)
Imicus: Frigate skill bonuses: 5% increase to scan strength of probes +5m3 increase to drone bay size Role Bonus: 25% bonus to Codebreaker, Analyzer and Salvager cycle time Slot layout: 2 H, 4 M (+2), 3 L (+1), 1 turrets (-1) Fittings: 20 PWG, 240 CPU (+10) Defense (shields / armor / hull) : 275(+50) / 325(-19) / 230(-59) Capacitor (amount / recharge rate / cap per second): 270 (+113.75)/ 135s (+32.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 330 (+52) / 4.15 (-0.04) / 997000 / 3.87s (+0.04s) Drones (bandwidth / bay): 20(+5) / 25(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 450 / 4 Sensor strength: 11 Magnetometric Signature radius: 41 (-4) Cargo capacity: 350 (+30)
Probe: Frigate skill bonuses: 5% increase to scan strength of probes +20% increase to projectile weapon falloff Role Bonus: 25% bonus to Codebreaker, Analyzer and Salvager cycle time Slot layout: 4 H (+2), 3 M (+1), 2 L , 3 turret (+1) Fittings: 30 PWG (+10), 240 CPU (+20) Defense (shields / armor / hull) : 300(+105) / 300(+26) / 200(-74) Capacitor (amount / recharge rate / cap per second): 235 (+78.75)/ 130s (+12.8s)/ 1.8 (+0.47) Mobility (max velocity / agility / mass / align time): 360 (+26) / 3.58 / 1123000 / 3.76s Drones (bandwidth / bay): 5(-1) / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 465 / 4 Sensor strength: 9 Ladar Signature radius: 38 (-3) Cargo capacity: 420 (+80)
It's possible a tracking bonus for the Probe would be more useful, as it'd be more likely to use artillery for kiting. Also, my PG numbers may not be entirely enough for some of the weapon fits, but they're a closer indication of what'd be required.
CCP Fozzie, This seems a much better idea. It would also teach new players how to kite using their racial weapons instead of the drones fit all solution. The ships also aren't mega overpowered for pvp but would still have a role as scout/prober who can take part in the combat.
Please considered this guys suggestion. |

Spugg Galdon
APOCALYPSE LEGION
156
|
Posted - 2012.08.15 09:47:00 -
[4] - Quote
The combat bonuses Galphi has suggested are purely range orientated though.
They only offer a small amount of DPS but allow you to project that DPS. It does however give the hulls some flexibility and doesn't just fully shoehorn them into "This is a mini profesion ship and nothing else" |

Spugg Galdon
APOCALYPSE LEGION
158
|
Posted - 2012.08.16 07:10:00 -
[5] - Quote
Juniorama wrote:I don't like this setup at all. It seems too vanilla. They are all more or less mirror images of each other. There is no other racial ship that is this vanilla across the board except for the current racial mining frigates and they are being done away with. My suggestion would be to cater each race to a specific role of exploration. Maybe to follow racial sensor types
Amarr - Radar - Bonus to Code Breakers
Caldari - Gravimetric - Minor bonus to code breakers, analyzers and salvagers. (Jack of all trades and master of none)
Gallente - Magnetometric - Bonus to Analyzers
Minmattar - Ladar - Bonus to Salvagers (doesn't make perfect sense but it had to go somewhere)
I disagree. The ships look very good in their latest reform.
CCP Fozzie's idea to drop the role bonus for +1 fitting slot was a very good solution to what everyone was complaining about. I think these frigates are now ready for testing. I would love to see them on SiSi soon(tm)
Also, I'm ASSoutofUandME'ing that the lack of high slots for probe launcher and weapons/cloak combined with the large drone bays means you want these puppies to use salvage drones. If so, any chance the salvager bonus could extend to the drones?
Pretty pwease! |

Spugg Galdon
APOCALYPSE LEGION
158
|
Posted - 2012.08.16 10:35:00 -
[6] - Quote
Akriel Tanna wrote:Greetings,
I'm sure it must have been mentioned before (or not), but I'm slightly curious on why does the Imicus is the slowest, the one which has the highest signature radius and the one with the worst align time?
Thank you in advance!
Akriel
I don't know how it affects mobility but the Imicus also has the lowest mass. Does that mean it gets a more efficient use of propulsion mods than the others? Might explain it |

Spugg Galdon
APOCALYPSE LEGION
176
|
Posted - 2012.08.24 12:16:00 -
[7] - Quote
CCP Fozzie wrote:Bloodpetal wrote:CCP Fozzie wrote:For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid. Technical reasons? You got me curious now. Too much awesome with 2 Turrets+2 Launchers? Not enough space on the model. 
Can the model not be modified just a little? I would really love 4 highs on this thing. Pwease!!
Vilnius Zar wrote:Magnate: Drones (bandwidth / bay): 15(+5) / 40(+30)
So uhm 15 bandwidth but 40 bay. How does that make sense? Apart from the fact that having extra bay is just silly in most cases I get the feeling that all the stats are calculated through some formula and in this case adding more bay than twice the bandwidth (which is already silly) thus means the ship's stats suffer for it elsewhere.
Also, I don't see the use in a cycle time bonus, mostly because these ships will probably be used by newbies who'll get into cap problems because of it. make it a success chance bonus instead.
I imagine the large drone bays in all the frigates is to allow for the new fangled salvager drones we will be getting. This way you can have two weapons + damage drones and a proble launcher instead of dropping a weapon for a salvager. The imicus gets to use a salvager though. Dunno why. |

Spugg Galdon
APOCALYPSE LEGION
179
|
Posted - 2012.08.29 08:33:00 -
[8] - Quote
Cleuseau Remos wrote:Just wanted to say I hate to see the cargo bonus go away from the probe. It was one of the most interesting quirky things in the game and I loved the frigate for PI.
Does it _really_ hurt to keep it in there?
... enjoy the game, keep up the good work.
The fact the Probe still has a large cargo hold (they even buffed it slightly) and an extra low slot I'm sure that bonus won't be missed. |
|
|
|